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FAQ says it's not an MMO, however... EmptyTue 03 Apr 2018, 7:36 am by DJ

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» This looks pretty cool...
FAQ says it's not an MMO, however... EmptyMon 04 Nov 2013, 8:40 am by {FB}Zebitty

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FAQ says it's not an MMO, however...

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Post by {FB}Zebitty Tue 15 Oct 2013, 3:44 pm

For those unfamiliar with SC, here is a pretty handy FAQ about the game

http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions

Interestingly, although it's multiplayer, it is not, as we previously thought, an MMO. I guess it will be multiplay in the same way arma or GTA Online is ...


Last edited by {FB}Zebitty on Wed 16 Oct 2013, 2:45 pm; edited 1 time in total
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Post by {FB}s3van Wed 16 Oct 2013, 9:36 am

I read the link and am still having trouble understanding how it will integrate MP/other ppl into servers.

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Post by {FB}Zebitty Wed 16 Oct 2013, 9:38 am

Yeh - I watched a demo of the hangar module from E3 a while back and they guy showing the demo kind of implied that it would be co-op MP, but if you really wanted to, you could also slip into other peoples games as an enemy .. maybe something like they way you can 'hack' into other ppls Watchdogs game and mess with them?
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Post by {FB}Zebitty Wed 16 Oct 2013, 9:49 am

Ah here we go - this is what we've been looking for .. it explains how SP/MP/PvP/PvE all fit into the same game.

https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing
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Post by sparehead1 Wed 16 Oct 2013, 10:44 pm

Sounds like a great system to me.

Most important though, by the time it comes out oculus rift should be available Very Happy
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Post by {FB}Zebitty Thu 17 Oct 2013, 5:30 pm

sparehead1 wrote:Sounds like a great system to me.

Most important though, by the time it comes out oculus rift should be available Very Happy
Indeed. Roberts has already been quoted a number of times saying the game will support every gaming peripheral they can get their hands on .. ranging from Thrustmaster HOTAS sets, thru to Occulus Rift, TrackIR etc.
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Post by {FB}s3van Sat 19 Oct 2013, 1:27 pm

Sorry to be a party pooper but the last few days I have seriously been wondering how the oculus will affect the eys..... Mine are in pretty bad shape and a perma state of eye strain due to my computing and lack of wearing prescription glasses. oh and the glaucoma they think I have, I'm still not use to that I often forget. I also suffer from migraines no doubt due to some creepy repressed trauma that is subconsciously causing me stress.

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Post by {FB}Zebitty Sun 20 Oct 2013, 12:42 pm

That's a bummer - hopefully you'll be pleasantly surprised and it won't be an issue. Silentfox got to try one out at the EB expo recently. Maybe he can offer some thoughts re: eye strain etc. I've read (and foxy also confirmed) that it's possible to wear glasses while also wearing the occulus, so I'm guessing this would help with regards to eye strain etc.
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Post by wags Wed 30 Oct 2013, 3:57 pm

My brother has an occulus I got to try. Unfortunately After 5 minutes I got headaches, Its just weird to use... Its like your head is in the game but the body isn't. So moving forward I lean forward but it does nothing. Strafing is really weird too...
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